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The Iconic Puzzle Game Couldn't Triumph at The Game Awards — An Additional Classification May Address This Issue

As any major awards ceremony approaches, you'll find a clamor for introducing fresh award types to recognize overlooked contributions and fill the spirits of enthusiasts dedicated to specific genres.

Another commentator made the case advocating for terror-themed awards. It would be amazing. The same goes for board games, which is someone's personal cause. But they will have to forgive me when I prioritize because like all dedicated enthusiasts, there's a strong justification for why my demand is the most urgent and significant. The demand is this: There should be an award type for logic-based games.

The Genre Classification Challenge

Categorizing art by genre defies precise measurement; opinions vary greatly, and it will always generate discussions and end in fuzzy definitions. There’s a reason film award organizations steer clear of genre categories. Yet it remains an unavoidable compromise in the world of gaming, that demonstrate such variety they barely qualify as a single art form.

To recognize the complete range of achievement in video games to be recognized, and to ensure all game types to compete fairly, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events presently include award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Together, these six categories successfully include a lot of ground, and you can find room for most games within them.

Different situation exists for brain-teasing titles. No suitable classification appears to accommodate them. Consider three of outstanding current releases, each quite distinct: structural challenges of one title, fast-paced pattern recognition from another release, engaging interpersonal challenges from additional release. Which classification works between these six categories? Unfortunately, nowhere.

The Representation Problem

Numerous examples exist of brilliant puzzle games released every year that have no home at major award shows, if they accidentally match award groups including Mobile Game, Virtual reality experiences, or the intensely contested small studio competitions.

  • An iconic brain-teaser wasn’t nominated for anything that year
  • Another imaginative release missed out in 2019
  • Popular arranging title got ignored in 2021
  • Limited numbers of brain-teasers barely qualified for independent or mobile categories

Value of Brain-Teasers

Frequently they represent compact experiences, but the art behind logic titles is of massive significance. Well-known matching games count as most engaged experiences worldwide maintaining this status for an extended period.

The famous puzzle experience rivals well-known building titles claiming status as highest-selling title ever; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, while interacting across multiple categories.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. One could readily select a field of five with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, given the need to exclude numerous deserving experiences.

To emphasize again, these include experiences that otherwise have no home at major gaming awards. Brain-teaser creators are working at the challenging frontier of video game design, creating some of most fundamental forms within interactive entertainment. Comparable to movie stunt professionals, they merit acknowledgment. We shouldn't delay 35 years.

MS
The writer

Michael Schmitt

A London-based journalist passionate about uncovering the city's vibrant culture and stories.

London Connect

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